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PERSONAL PROJECTS

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VEXIN-7 - WORLD DESIGN

A large level filled with quest areas, combat encounters and a narrative storyline.
Focus Areas:
Level Design & World Design

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TOMB EXCAVATION

This level was inspired by games like Uncharted.
A 3rd person adventure, with focus on
Level Design.

IMAGE SLIDESHOW / SHOWREEL

A quick tour through various projects that I have done

GROUP PROJECTS

Full game experiences made at The Game Assembly working tightly together with

Programmers, Animators, Artists & Technical Artists

Some of these games run on game engines that we as a group construct from scratch.

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Icarus

Third Person Runner

"In ancient times, before Newton invented gravity, man looked with envy at birds and dreamt of flying!​ Collect birds to give you a boost!"

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Shoot-em-up

Mobile Puzzle Game

"After the roof fell in, a sunray charged your batteries and woke you up. Get to the core of the temple, trying to keep to the light while finding your friends."

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Re-Wrench

Shoot-em-up

”You are a tiny robot, and your parts have been stolen! Fly through the air, defeat your foes, and reclaim your lost parts!”

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Popover

2D Platformer

"Pastry-bomb your way through an evil bakery megacorp and undo the wrongs done to your humble pastry business!"

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Dead Man's Debts

Top Down Adventure

"Someone has been smuggling souls into the land of the dead. As the ferryman, smack them with your oar to claim the toll!"

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Spite: Journey to the top

Action RPG

"Fight your way up the mountain, with your magical staff, to take revenge against the demon and his army of tormented spirits."

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Zenith

Third Person Adventure

“Stranded on an alien planet, battle guardians with your Power Gauntlet and sap the power of the environment to fuel your portal home.”

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Project 8

Not Yet Announced

Our final project with our group before we all scatter and begin our internships.

This is a bigger project that will span 9 weeks full time.

Group size: 15 game developers

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